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Granted, that was also likely due to the mediocre and forgettable nature of the narrative, itself.Īlthough we get to know Marcus Ado, the son of Nigerian immigrants who acts as Seneca’s team principal or owner, Ajeet Singh (their lead engineer, and the best part of this campaign), and number one driver, Yume Tanaka, they don’t really feel like real people.
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This honestly led to a bit of a disconnect for me, because I never felt like I got to know Driver #22, or really felt like part of the team.
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Thus, their face, gender, nationality, skin colour and voice are never shown. The developers wanted to increase immersion as much as possible, and obviously hoped that the player would see his or herself as embodying the promising rookie. For this reason, the character is not shown outside of their racing suit and helmet, and even then it’s rare to see them on camera. You’ve likely guessed, but we, the players, are Driver #22. Then Driver #22 enters the fray as a new hire, although his or her origins are not exactly chronicled. Without the financial security of their higher ranking peers, or a true number one driver, they find themselves wondering if their doors will be forced to close. Things pick up as a documentary crew begins to film the boss, lead engineer and ‘star’ racer of the struggling Seneca Racing team.
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The biggest change comes in the form of ‘Story Mode,’ which introduces a full motion video-based narrative.
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Sometimes drivers would remain my nemeses from one race to another, but not always. That said, it was sometimes difficult to tell how much of this carried over. Hell, there were a couple of other drivers who were perpetual nemeses of mine. I’ll admit: As someone who tends to be quite aggressive in arcade racers and isn’t afraid to trade paint within the corners, this happened to me pretty often. How often this happens generally depends on one’s play style, but it all boils down to the same thing: pissing a computer-controlled opponent off so much that they start to be aggressive in return, be it by trying to push you off the track or by simply trying to block your advances. As such, the competitive racing still incorporates the nemesis system, wherein aggressive driving (or plot based rivalries) turn other drivers into the player’s nemeses. Although it changes some things, most of those alterations are minor, and the majority of the game builds on its most recent predecessor’s groundwork. After all, despite trying to sit in the middle and please everyone, this is an experience that still leans towards arcade more than anything.Įarlier in this review, I referenced Legends as a follow-up, because it is in a lot of ways. That is, a racing experience that combines elements of both the simulation and arcade varieties, and is thus best described as being a ‘simcade.’ The end result is a game that can appeal to both audiences, although those who prefer very true-to-life racing should probably still steer clear. If you played the 2019 reboot, or followed Grid: Legends’ development somewhat closely, you’ll likely know what to expect. It’s that latter, and most recent, title that we’ll be focusing on here. That spawned a new sub-franchise, which is still going to this day, thanks to yet another reboot (in 2019) and a newly released follow-up called Grid: Legends. Then, in 2008, Codemasters rebranded and rebooted its TOCA: Race Driver series as Race Driver: Grid, or Grid for short.
In the past, there were the Project Gotham Racing and DiRT titles, along with regular Need for Speed releases. We can’t forget those, either, because while they’re generally not as good or as polished, some stand out for good reasons. Of course, this comment simply pertains to first party releases, and doesn’t take third party or multiplatform games into account. Regardless of which type of racing you prefer, Microsoft, Turn 10 and Playground Games have had you covered. Over the years, the Xbox community has been spoiled by great racing games, be it any of the Forza Horizon titles or the mainline, and more sim-like Forza Motorsport franchise.